ResNet

https://arxiv.org/pdf/1512.03385.pdf

  • he convolutional layers mostly have 3×3 filters and follow two simple design rules: (i) for the same output feature map size, the layers have the same number of filters; and (ii) if the feature map size is halved, the number of filters is doubled so as to preserve the time complexity per layer
  • Deeper non-bottleneck ResNets (e.g., Fig. 5 left) also gain accuracy from increased depth (as shown on CIFAR-10), but are not as economical as the bottleneck ResNets. So the usage of bottleneck designs is mainly due to practical considerations. We further note that the degradation problem of plain nets is also witnessed for the bottleneck designs. https://arxiv.org/pdf/1603.05027.pdf
  • As indicated by the grey arrows in Fig. 2, the shortcut connections are the most direct paths for the information to propagate. Multiplicative manipulations (scaling, gating, 1×1 convolutions, and dropout) on the shortcuts can hamper information propagation and lead to optimization problems.
  • In fact, the shortcut-only gating and 1×1 convolution cover the solution space of identity shortcuts (i.e., they could be optimized as identity shortcuts). However, their training error is higher than that of identity shortcuts, indicating that the degradation of these models is caused by optimization issues, instead of representational abilities.
  • The distinction between post-activation/pre-activation is caused by the presence of the element-wise addition. For a plain network that has N layers, there are N − 1 activations (BN/ReLU), and it does not matter whether we think of them as post- or pre-activations. But for branched layers merged by addition, the position of activation matters